User talk:Jack Kellar

Secrets
Hi, it's good to have contributions of secret descriptions, but please submit them as one batch for the level, not individual edits for each secret. This saves work for reviewers (such as me). Also, please learn from corrections to your edits and format new edits the same way, i.e. with the sector number after the description of the actual secret sector. Typically this is the final area with the reward(s), but it could also be a sector (e.g. the wall in #4 here) en route to that area. It would be even more useful to assign the descriptions to the correct sectors from the start, these can be found in an editor (such as Slade, Doom Builder or DeePsea). Thanks. --Xymph (talk) 11:11, 23 August 2020 (CDT)


 * Hey Xymph, thanks for the heads up. I have absolutely no idea how to use any editors though, I just play the wads. Are there any tutorials on how to use those out there? Definitely keeping the sector number formatting in mind, in any case. (EDIT: Nevermind, just figured out how to check with SLADE's map editor.) Jack Kellar (talk) 10:24, 24 August 2020 (CDT)


 * Yeah, Slade should be pretty easy to view map layouts and find sector/linedef/thing numbers for the wiki - glad you figured it out already (and its website provides some tutorials if you need to know more). But I haven't found a way to search by sector/thing number in the map editor, hence my mention of DeePsea which allows jumping to a map element by number (which I frequently need here based on DMMPST's output). --Xymph (talk) 11:56, 24 August 2020 (CDT)

It seems to me that sometimes, you go a bit overboard on moving sector numbers. ;) When the last area described and holding the reward(s), is the secret sector, then please keep the sector number at the end to avoid interrupting sentence flow. It only needs moving inside a sentence or the paragraph when an earlier sector is the secret, like in the above #4 example, or e.g. when a staircase is the secret and leading up to a non-secret stash. --Xymph (talk) 04:22, 29 November 2020 (CST)


 * Noted, good sir. Sorry about that :( Jack Kellar (talk) 11:08, 29 November 2020 (CST)